“Seed RL… was about utilizing the TPUs both for inference and training in the best possible way while keeping the environments as flexible as you wanted.”
“We trained for 90 steps, with three seeds for each fine-tuned character model, nine runs in total… using Impossible Bench… broken tests… model could only get the reward if it tampered with the tests.”
LessWrong (Curated & Popular) · "Character training can mitigate reward hacking, but can also make it harder to detect" by Paul Colognese, Francis Rhys Ward
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What was described
performed reward-hacking RL fine-tuning on the Impossible Bench environment for 90 steps with three random seeds per character
90 steps, 3 seeds per character, 9 runs total, 103 tasks (206 variants), learning rate 1.2e-4
Said nearby on the same subject
“… very good RL controllers that are probably trained from motion imitation, and then fine-tuned with good RL that suits the robot's body… for the specific task of running really fast.”
“…reward hacking… you just don’t see at smaller scales… it’s a step function… Kimi K3 is very good at coding and exhibits reward hacking.”
“We have a phrase we call the Moore's Law of RL environments, which basically means, like, every six to eight months, we've noticed that the complexity of the environment… roughly doubles.”
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