“We're not going after AAA… There are 11.4 million of them… old Netflix model… cross-pollinated those users… Nash equilibrium of growth.”
Luke Ritchie, CEO of Haiven · The Pitch · Haiven: AI Protection for Young Gamers
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8:07
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What was described
Target only indie and mid-size games (≈11.4 M titles) and use a Netflix-style cross-pollination model to grow user base
11.4 million indie games
Said nearby on the same subject
“We're actually able to bias the model based off of the direct user feedback using some of these like online training methodologies. We're able to see like real upticks in user satisfaction, completion rates, decreased tool call failures”